Mipmap Levels. Instead of sampling a single texture, the application can be set up to. And a note too, mipmap will not decrease your fps, but anisotropic filtering will.
It is a 7x7 matrix similar to the sine cardinal kernel available in vtflib.
Mipmapping is a texturing technique used to reduce artifacts caused by mapping a large texture onto a small area in screen space. What are mipmap levels and anisotropic filtering? When mipmap levels in video settings are off, the game looks normal, but when i put mipmap levels on, it creates blue lines in between blocks. Use an image with custom mip levels to test which texture size the assets use the most.
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